Sneha Deshpande’s Weblog

JRN 101.001

Jenkins Ch. 3 April 4, 2008

Filed under: Uncategorized — sdeshpande1 @ 3:37 am

After I read chapter 3, I never even realized that filmmakers actually plant clues in video games or computer games, and one must play the game in order to understand the movie. I found it interesting how during older Hollywood movies, an audience member could be distracted or leave the movie for a bathroom break or something and come back and still follow what is going on in the movie. But in films such as the Matrix, it is expected of viewers not only to sit through and pay close attention, but also do research before and after viewing it. And even watch it over and over to catch more clues and hidden messages such as codes on billboards to unlock levels in the game apparently. I thought I knew overall what The Matrix was about but I didn’t even realize that it incorporated so many things until I read this chapter. It made sense when Young was skeptical on the broadness of the audience of The Matrix because it challenged people and intentionally asked them to invest their time into making sense of it. However, this didn’t narrow the audience at all and in fact was bigger than expected. It attracted people who enjoyed suspense, people who enjoyed taking a message out of the movie as a whole, and people who enjoyed making connections within the movie.

 

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